

Creativity has always come naturally to both Ian and Emily, and as family creators, their journey into tabletop roleplaying took a few tries. Ian first introduced Emily to Dungeons & Dragons when their son John was still a toddler, and managing dice, rules, characters, and a small child all at once proved to be more adventure than anyone needed. Years later, as John entered his preteen years with a burgeoning imagination that rivaled his parents', Ian reignited their D&D sessions, and this time, it truly stuck.
The family began their adventures using the structure of Lost Mine of Phandelver, but it wasn't long before they desired to break free from another's map. They wanted to build their own world. Ian began crafting landscapes and maps, often using dice to allow chance to guide the terrain. Meanwhile, Emily infused those realms with rich storylines, histories, and vibrant NPCs, as John added unexpected choices and creative solutions, introducing just enough chaos to ensure that no campaign ever unfolded precisely as planned.
Eventually, the characters evolved beyond mere character sheets, and the adventures transformed into stories they weren't ready to leave behind once the dice stopped rolling. From that table, Mythitar emerged—a world created together that is now being reshaped into novels by Mythitar Press, inviting others to explore it as well.

When the dice are put away, the family creators of Mythitar Press live in rural Eastern Washington, where their passion for tabletop roleplaying and fantasy worldbuilding must fit around work, school, sports, 4-H, and everyday life.
Ian contributes to Scouting America, bringing his love of adventure, problem-solving, and storytelling into both his professional life and the imaginative worlds he creates with Mythitar Press.
Emily works for Washington State's Department of Children, Youth, and Families while pursuing her Master of Social Work. Despite her busy schedule, she still manages to enrich Mythitar with colorful characters, intricate conflicts, diverse histories, and a multitude of new ideas.
John is a student who balances school with sports year-round, participates in 4-H, and remains a vital source of creativity—and unpredictability—during their tabletop roleplaying sessions.
Mythitar Press isn’t the product of a large studio; rather, it’s a venture built around a family table, evolving one campaign, one character, and often one surprising dice roll at a time.